Evaluation For Students’ Learning Manner Using Eye Blinking System in Metaverse

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dc.contributor.author Dharmawansa, A.D
dc.date.accessioned 2021-04-07T04:48:00Z
dc.date.available 2021-04-07T04:48:00Z
dc.date.issued 2015
dc.identifier.citation Procedia Computer Science 60 ( 2015 ) 1195 – 1204 en_US
dc.identifier.issn 1877-0509
dc.identifier.uri http://repository.wyb.ac.lk/handle/1/3098
dc.description.abstract For a virtual problem-based learning (PBL) class in Metaverse, an eye blinking system for avatars was introduced. It correlated their eye blinking behavior with an emotional response to various problems that they were asked to discuss on behalf of their users. Three Japanese college students joined the project where they discussed a simple and difficult problem, respectively. Teachers proposed online (mathematical problems) for them. Each session was 10 minutes in length. During the classes, the number of eye blinks was recorded for each student by using special software. After completing the PBL classes, the students answered questionnaires. Then the results were analyzed. All of the results suggested that the difficult question would make students’ feelings unstable and increase the number of eye blinks. Using this system, teachers could analyze students’ responses well to achieve a better outcome of virtual PBL. en_US
dc.language.iso en en_US
dc.publisher Elsevier en_US
dc.subject Eye blinking system en_US
dc.subject Metaverse en_US
dc.subject Second Life en_US
dc.subject active learning en_US
dc.subject e-learning en_US
dc.title Evaluation For Students’ Learning Manner Using Eye Blinking System in Metaverse en_US
dc.type Article en_US


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